Showing posts with label CONSTRUCT 2. Show all posts
Showing posts with label CONSTRUCT 2. Show all posts

Thursday, September 24, 2015

Jay Stilla ARCADE Preview And Play Games Made By Jay Stilla HTML5 Browser Compatable

Jay Stilla Games

"HTML5  Browser Arcade"

Previews Created Entirely By Jason "Jay Stilla" Lee 





 

Game Play Tips and Recommendations

  • All Html5 Games Work Best in Google Chrome, if you have Google Chrome it is  [recommended] For the Best Overall Game Play and Html5 Compatibles in Available Web Browsers.
  • Most Html5 Game Works Good in Accelerated Browser Like Firefox Opera, Internet Explorer 9/ Edge 
  • Majority Of Html5 Game works poor in Safari and Other Non Accelerated Browsers
BEAT THE CLOCK OR AN OPPONENT IN THIS COMPETITIVE FAST PACE BASKETBALL FREE FOR ALL 60 SECOND'S ON THE CLOCK TO SEE IF YOUR A SHOT CLOCK BALLER. MANY HAVE CAME AND FAILED TO RANK CAN YOU BEAT THE SHOT CLOCK! RANK WITH THE GLOBES BEST. TAKE THE CHALLENGE BEAT THE CLOCK!

MUTANT PLANTS HAVE TAKEN OVER HUMANITY, ONLY ONE HOPE REMAINS AND THE FATE OF THE ENTIRE HUMAN RACE REST ON HIS WORRY SHOULDERS. YOUNG AND FEARLESS BROUGHT UP IN THE URBAN DEPTHS OF THE FORGOTTEN , AMONG THE GLOBES MOST FEARED INNER CITY DELINQUENTS. FROM THE MOST UNLIKELY BEGINNINGS RISES A HERO LIKE NONE BEFORE TO END THIS CHAOTIC PERIOD HIS NAME IS STILLA-2D.

"When there's no more room in hell, the dead will walk the Earth..."- G A M E S - O V E R
A military-engineered variant of the worlds most infectious viruses escapes from a lab and wipes out nearly the entire world population. The Government has Equipped You with Secret Technologies And Weapon Resources To Gather enough Data For Scientist to develop an antidote And Save Humanity From Extinction.The dead have risen, and they're hungry. Consumed with a ravenous desire for human flesh, they are everywhere. All they do is kill, and the people they kill? Moments later, they get up and start killing themselves, infected with whatever it is that is causing the newly dead to rise. Society is crumbling. The world is going straight to hell. Your own family and friends may have joined the ranks of the undead. And they're coming right at you. Keep your Distant, And Stay Alive While you Collect All Seven Blood Types To Save Use All.
GAME CONTROLS
[h1]Player On Foot Patrol[/h1]
[b]Controls[/b]
[k]W[/k] Goes Forward[k]S[/k] Go Backwards [k]A[/k]Left [k]D
[/k]Right
[k]Up Arrow[/k] Forward[k]Down Arrow[/k] Reverse [k]Left Arrow
[/k]Left [k]Right Arrow[/k]Right
[k]Space Bar[/k] Fire Plasma Canon [k]Move Mouse[/k] To Aim at
Angle
[k]Left Mouse Click [/k] Send Car To Location
[k]Hold Down Left Mouse Button[/k] [i] Charges Plasma Cannons
Trajectory Force[/i]
[k]Shift x2 [/k] Clone Player- 50% Chance Of failure
[k]Right Mouse Click [/k] Fires Rocket/Send Car To Exact Position
[k] Hoover Mouse Over Enemy[/k] Collects Data To Build Antidote
[k]Hold Contol[/k] Emergency Shield Protection-
[k]. Period[/k] Turn On Cars Radio Player
[k], Coma[/k] Turn Off Cars Radio Player
[k]/ Slash[/k] Destroy Any Enemies By Nodes
[b]While On Foot Patrol Shift Does The Following[/b]
[k]Shift [/k] Zoom Out
[k]Shift x2 [/k] Clone Player- 50% Chance Of failure
[h1]Player Driving Controls[h1]
[b]Controls[/b]
[k]Shift [/k] Exit Vehicle
[k]W[/k] Goes Forward[k]S[/k] Go Backwards [k]A[/k]Left [k]D
[/k]Right
[k]Up Arrow[/k] Forward[k]Down Arrow[/k] Reverse [k]Left Arrow
[/k]Left [k]Right Arrow[/k]Right
[k].Period[/k] Turn On Cars Radio Player
[k], Coma[/k] Turn Off Cars Radio Player
[k]/ Slash[/k] Destroy Any Enemies In Nodes Direction Via "Blue
Cell Markers"
[k] Hoover Mouse Over Enemy[/k] Collects Data To Build Antidote
[k]Shift [/k] Exit Vehicle
[em] Any Contact With Vehicle Will Put Player Behind Cars Wheel.
To Exit Driving Mode [/em]
[i]Running Over or into Enemy While Driving Car Will Destroy
Enemy On Contact [/i]







WELCOME TO THE TWISTED MIND OF GAME DEVELOPER JASON "JAY STILLA" LEE PRESENTING THE FIRST SHOOTING GAME THAT ALLOWS YOU TO GET UP CLOSE & PERSONAL WITH THE TARGET OF YOUR BLISTERING METAL AFFECTION. ENJOY OUR ROBUST TARGET BUILDER THAT PUTS THE POWER BACK IN THE HANDS OF THE USER, ALLOWING YOU SEVERAL ROUTES TO UPLOAD (PNG,JPEG,GIF,ETC), LIVE CAPTURE OR PARSE YOUR FACEBOOK FRIEND LIST TO CREATE YOUR TARGET MAP. THEN MAKE A WEAPON SELECTION FROM OUR WIDE DATABASE THAT INCLUDES EVERYTHING FROM A GATLING GUN DOWN TO A COMMON 22 REVOLVER. CREATE RIVILARYS, COMPETE FOR THE HIGHEST SCORES IN THE RANGE, OR JUST GET PLAIN OLE REVENGE ON THAT DESERVING BAG OF BRICKS! NO MATTER WHAT YOUR IN THE MOOD FOR WE GOT LOADS OF IT HERE AT BLAST-A-FRIEND.
*THIS GAME IS MADE FOR FUN & NOT TO BE TAKEN LITERALLY. GUNS ARE DANGEROUS & SHOOTING AT SOMEONE COULD HARM CRITICALLY. PLEASE DO NOT CONFUSE THE DIFFERENCE BETWEEN GAME FICTION AND ACTUAL REALITY. ENJOY YOUR TIME AT THE RANGE & SHOOT RESPONSIBLY*

Tuesday, July 28, 2015

PLAY ORIGINAL GAMES DEVELOPED BY JAY STILLA GAMES INC. SUBSCRIBE TO BE FIRST IN LINE TO OUT NEW & UNRELEASED GAME PROJECTS, SUBSCRIBE TO SIGN UP AS A APP/ GAME TESTER AND CREDITS IN OFFICIAL RELEASE WILL INCLUDE YOUR NAME OR GAMER TAG. JS-GAMES INC

J.S-GAMES INC

PLAY ORIGINAL GAMES DEVELOPED BY JAY STILLA GAMES  INC. SUBSCRIBE TO BE FIRST IN LINE TO OUT NEW & UNRELEASED GAME PROJECTS, SUBSCRIBE TO SIGN UP AS A APP/ GAME TESTER AND CREDITS  IN OFFICIAL RELEASE WILL INCLUDE YOUR NAME OR GAMER TAG. JS-GAMES INC

CLICK HERE TO PLAY JUMPER V 1.0
ALL GAMES APP PLUS PROGRAMS LISTED WERE DEVELOPED BY JAY STILLA GAMES INC [J.S-GAMES INC] BECOME A TESTER FOR JSGAMES AND PLAY TONS OF FUN GAME TITLES MONTHS BEFORE EXPECTED RELEASE DATE, PLUS RECEIVE YOUR NAME LISTED IN THE OFFICIAL CREDITS OF GAMES YOU TEST. SUBSCRIBE NOW AND WRITE A COMMENT REQUEST MORE INFO ON BEING A GAME TESTER ON OFFICIAL PRODUCTS. MUST HAVE A KNOWLEDGE OF GAMES ON MULTIPLE LEVELS, MUST UNDERSTAND PROJECT OUTLOOKS AND BE ABLE TO EXPLAIN WHY YOU THINK A CERTAIN ASPECT SHOULD BE ALTERED OR CHANGED COMPLETELY. ALSO MUST BE ABLE TO FIND GLITCHES AND BUGS THAT AFFECT THE OVERALL GAMEPLAY IN A NEGATIVE WAY. IF THIS SOUNDS LIKE YOU SUBSCRIBE AND CREATE A SHORT COMMENT BELOW THAT INCLUDES YOUR GAMING BACKGROUND AND WHAT TYPE OF GAMES YOU SPEND THE MOST TIME PLAYING. LOOKING FOR ALL CATEGORY PUZZLES, STRATEGY, FIRST PERSON SHOOTERS, RPG, PLATFORMERS, SOPHISTICATED PROBLEM SOLVING AND ETC. PLEASE LEAVE YOUR EMAIL IN YOUR COMMENT OR SEND IT TO ME ON GOOGLE PLUS IN A MESSAGE. YOUR COMMENT WILL BE ERASED AFTER YOU ARE CONTACTED FOR INTELLECTUAL SECURITY REASON.



BLAST-A- FRIEND v.01  



 CREATED BY JAY_STILLA GAMES INC.


CLICK HERE TO TEST PLAY GAME
BLAST-A FRIEND
 AVAILABLE ON ALL DEVICES AND PLATFORMS  PLAY FROM YOUR LAPTOP, TABLET AND PHONE


I GOT GOT A FEELING YOUR GONNA LOVE THIS TWISTED SHOOTING RANGE.
BECAUSE IN BLAST FRIEND YOU CAN CREATE YOUR ON TARGETS TO PRACTICE YOUR AIM AGAINST. THE GAME HAS A AWESOME TARGET BUILDER THAT ALLOWS YOU TO UPLOAD YOUR ON MEDIA, SNAP A LIVE SHOT FROM YOUR DEVICE CAMERA, CHOOSE FROM YOU PHOTO GALLERY, USE OUR RELOADED REAL LIFE FIRING RANGE TARGET SCORECARD SHEETS AND  LAST BUT NOT LEAST IS THE REASON BEHIND THE NAME BLAST A FRIEND, SOCIAL MEDIA HAS NEVER EXPERIENCED AN APP SO REVENGE FRIENDLY TO MAKE EVERYONE ON 
YOUR FRIENDS BECOME  TARGETS THANKS TO OUR FACEBOOK INTEGRATION

GAME & MUSIC MADE BY JAY STILLA PRODUCTIONS INC.

CLICK HERE TO TEST PLAY GAME
BLAST-A-FRIEND
 AVAILABLE ON ALL DEVICES AND PLATFORMS  PLAY FROM YOUR LAPTOP, TABLET AND PHONE HTML5/JAVASCRIPT COMPILED FOR ALL WEB BROWSER AND AVAILABLE IN APPLE ITUNES STORE AUG22 AND GOOGLE STORE AUG12 ALSO DOWNLOAD FREE ON AMAZON GAMES WEBSITES AS WELL AS JAYSTILLA.BIGCARTEL.COM WILL BE OFFERING EXCLUSIVE GAME SPECIALS AND PACKAGES. THIS DEMO WAS ORIGINALLY IMPLEMENTED FOR FACEBOOK / SOCIAL MEDIA WEBSITES AND ARCADE GAME PLAY. GET REVENGE ON ANYONE ON YOUR FRIENDS LIST AND POST THE RESULTS TO YOUR WALL FOR YOUR OWN TWISTED ENJOYMENT . 
TEST PLAY THE GAME IN ITS FINAL BETA STAGE AND LEAVE FEEDBACK FOR REVIEW AND POSSIBLE ADDITION TO FINAL GAME RELEASE:
SEND FEEDBACK JAYSTILLAGAMES@GMAIL.COM
TEST THE GAME FROM YOUR BROWSER ON ANY DEVICE , HOSTED BY GOOGLE INC AT THE LINK LISTED BELOW   
ORIGINAL GAMES CREATED BY THE MULTI TALENTED ARTIST JAY-STILLA , THESE GAMES ARE IN THE FINAL BETA  TEST STAGE MEANING YOU CAN PLAY THEM EARLY BEFORE THE RELEASE DATE, AS LONG AS YOU LEAVE FEEDBACK AND  CONSTRUCTIVE CRITICISM ON BUGS TO FIX PRIOR TO RELEASING


IN- GAME SCREENSHOTS " MENUS + LIVE GAMEPLAY CAPTURED TO SHOW THE GREAT HI DEF GRAPHICS









BLAST-A- FRIEND BETA RELEASE 0.1 2D APP/GAME

CLICK HERE TO PLAY BLAST-A-FRIEND NOW!




LEAP GIRLS FUN RUN [STILLA-GAMES INC]

TO PLAY GAME CLICK THIS LINK THE LEAP GIRLS


DETAILS BEHIND GAME AND CREATION:

GAME WAS DESIGNED AS A GIFT FOR LYLA AND MIMI TWO SISTER THAT ENJOY PLAYING GAMES/APPS ON THEIR TABLETS. SO WHY NOT CREATE A GAME WITH THEM AS THE CHARACTERS THAT CAN BE PLAYED ACROSS ALL DEVICES WITH EASE. SO THEN I STEPPED IN AND BEGIN MODELING THE TWO GIRLS CHARACTERS IN ANIME STUDIO PRO AFTER CREATING A CARTOON ILLUSTRATION OF THEM BOTH I BEGAN TO BONE THEM FOR MOVEMENT AND CHARACTER ANIMATION. ONCE EACH ACTION WAS CREATED FOR THEM BOTH. I BEGAN CODING THE GAME AS A PLATFORMED AUTO RUNNER / 2D SIDE SCROLLER. I WANTED TO GAME TO BE SIMPLE ENOUGH FOR A 4 AND 6 YEAR OLD YET STILL CHALLENGING ENOUGH TO KEEP THERE ATTENTION. THE MOST IMPORTANT ASPECT OF GAMEPLAY IN MY OPINION IS CONTROLS THE AMOUNT OF BUTTONS AND DIRECTION TO PRESS ON A CONSISTENT BASIS CAN MAKE A GAME INCREDIBLY HARD. I DIDNT WANT A COMPLEX CONTROLLER TO KILL THE GAME BEFORE IT BEGIN, BECAUSE TO MANY BUTTONS WILL MAKE A CHILDS SHORT ATTENTION SPAN GIVE UP AND RESORT TO SLAPING ALL THE KEYS/BUTTONS AT ONCE AND NOT LEARNING A RYTHYM OF GAMEPLAY. RATHER MY FULL INTENTIONS WAS  TO LET THE CHILD ENJOY THE GAME WITHOUT WORRY ABOUT WHAT KEY OR BUTTON TO PRESS/TOUCH TO OPERATE THE CHARACTERS ACTION. WITH THAT I DECIDED THE ENTIRE GAME WOULD BE CONTROLLED BY A SIMPLE TOUCH, CLICK, OR ANYKEY PRESSED ON A KEYPAD. THE PLAYER WOULD HAVE A  SUSTAINED RUNNING BEHAVIOR MEANING IT WOULD RUN TO THE RIGHT WITHOUT ANY INPUT FROM THE GAME PLAYER. SO SINCE THE RUNNINIG WAS AUTOMATIC THE PLAYER WOULD CONTROL THE SIMPLE YET FUN ACTION OF MAKING THE CHARACTER JUMP. THE LEVEL WOULD HAVE PLATFORMS THAT WOULD AT RANDOM PRODUCE GAPS CAUSING THE PLAYER TO HAVE TO JUMP ARE FALL ENDING THE GAME. I ALSO IMPLEMENTED COINS TO GIVE THE PLAYER ANOTHER REASON TO JUMP AND MAKE THE GAME A BIT MORE INTERESTING. I FINISHED UP WITH SCORE SCREEN, A SNAZZY PLAYER CHOICE MENU, A COOL TITLE SCREEN, AND A AWESOME MENU TO CHOOSE THE LEVEL/MAP YOU WOULD LIKE TO PLAY   IT TURNED OUT TO BE AN AWESOME GIFT TWO GIVE
THE LEAP GIRLS
ORIGINAL GAMES CREATED BY THE MULTI TALENTED ARTIST JAY STILLA , THESE GAMES ARE IN THE FINAL BETA  TEST STAGE MEANING YOU CAN PLAY THEM EARLY BEFORE THE RELEASE DATE, AS LONG AS YOU LEAVE FEEDBACK AND  CONSTRUCTIVE CRITICISM ON BUGS TO FIX PRIOR TO RELEASING 





THE LEAP GIRLS

CREATED BY JAY STILLA

ANIMATION PROCESS BONING CHARACTERS IN ANIME STUDIO PRO 10: MY HIEARCHY BONE ORDER/Z ORDER



Top:

[NamSpace Bone]: Hide All \\ Mask This Layer\\ Depth\\ Enable Ani L Order
     HeadBones Hide All ////  Dont Mask This Layer
   
        Ear: Dont Mask
        Front Hair [BoneLayer]    : No Masking
            Layer: 10 Sub Layers
`    `            1.Hair Boned Pieces 1    Dont Mask
                2.Hair Shading         Dont Mask
                3.Hair Boned Pieces 2    Dont Mask
                4.Hair Bone Coloring FX     Dont Mask
                5Hair Boned Pieces 3    Dont Mask
    `    Nose:Dont Mask       
   
        Eyes: [Bones Layer]         Hide All \\Mask Layer
        Sub"        1.EyeBrows    :Dont Mask
                2.Pupils        :Dont Mask
                3.Eyes        :Add To Mask

             Mouth: [Bones Layer]     Hide All \\Mask Layer
        Sub"        1.Teeth:         Mask
                2.Mouth:         Dont Mask
   
        Shading:                Mask This Layer
        Head:                : Clear The Mask Then Add This To It. Exclude Strokes
        Hair Back[ Bone Layer]    ?        ? [Optional Layer]
                1. Sub Shapes/    ?   
                2. Sub Color/    ?
                3. Sub Shade/    ?
    Foot Left=No Mask
    Belt =No Mask
    Left Leg=No Mask
        Scarf= =??- [Optional Feature] Like A Neck
    Shoulder=No Mask
    Chest Shading= Mask Layer
    Chest= Mask Layer
    Foot Right=No Mask
    Leg Right=No Mask
    Cape =??
        Shading=??
        Cape=??
    ArmRight=No Mask
End:


Mouth [Bone=M] Actions:
Basic
Open-O  =
MO Top Up- Bottom Down  Lips + Teeth - Moderate
Close-C =
MC Top & Bottom Touching Lips + Teeth- Relaxed
OShaped-Oo =
MOo Mouth Makes A Shape That Looks Like lower Case o- Sutle
OShaped-
Oo2-MOo2 Bottom Lip Like U TopLip Straight/ Like A--  D ---Rotated- Sutle Teeth TopLip/ Bottom Show None
Squash-  SQ =
LikeMOo Mouth Makes A Shape That Looks Like Upper Case O or 0 ()+ Slightly Slanted  -Extreme -
Squash2- SQ2=
Like A Flaten 0 0r 0 Rotated One End is Sharp Corner Other Circlcular  -Extreme-


Shoulder:
Chest Shading:
Chest Layer Masking:
     Exclude Strokes + Clear The Mask Then Add This Layer  To it]
    Layers Above= Chest Shading IS Above and  Also Mask/ Shoulder is Above Chest it is Not Masked
    Picture Example Of Masking And Chest Layer is Called Chest Layer Masking In Animation Sprite Folder D Drive


Forearm Left Red = Dont Mask
    Left Shading = Mask This Layer
        Arm Left = Clear Mask Then Add This Layer To it

Left
Toe Bone = 0.1850                L= My Right  R= My Left
Foot Bone =0.1650
Lower Leg Bone=0.1650
Upper Leg Bone = 0.2150 00
Stomach Bone[Belly] = 0.5000
05 upper Stomach = 0.3000

Right
R Dont Move Bone= 0.32 Parent =



R Arm = 3 Bones +[Optional] Fingers[5 Bones]
L Arm = 3 Bones +[Optional] Fingers[5 Bones]
Hip Bone
    R Leg = 5 Bones +[Optional]Dont Move Bone Toes[5 Bones]
    L Leg = 4 Bones +[Optional] Toes[5 Bones]


[Optional]


LEFT + RIGHT LEGS [Bone Family Legend + Hierarchy Order]

 
H = Hip
L = Left
DMB = DONT MOVE BONE
R = Right
LT = Left Thigh
RT = Right Thigh
LL = Left Leg
RL = Right Leg
LFT = Left Foot Toes
RFT = Right Foot Toes

B = BONE


LEFT + RIGHT ARMS [Bone Family Legend + Hierarchy Order] 

LA = Left Arm
RA = Right Arm
RFA= Right Fore Arm
LFA = Left Fore Arm
RH = Right Hand
LH = Left Hand
LHF =  Left Hand Fingers
RHF = Right Hand Fingers



CENTER MID BODY


H- NO PARENT
BB=  BELLY BONE - NO PARENT
CB =  CHEST BONE
NB = NECK BONE
HB =HEAD BONE
P = PARENT
M = MIDDLE
C= CENTERS



BONE HIEARCHY VISUAL EXAMPLE OF CORRECT PLACEMENT


   
H+
   R  DMB
    L T -  R T
                 L L - R L
                  L F - R F
                    L F T - R F T

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Kids = R Leg + R  Foot + R Toe


<W_3V5s8Kw8/Vbbw6FXyZ_I/AAAAAAAAAHQ/6zOPXpSZRW4/s320/3LM.PNG" width="320" />



THE LEAP GIRLS

CREATED BY JAY STILLA

ANIMATION PROCESS BONING CHARACTERS IN ANIME STUDIO PRO 10: MY HIEARCHY BONE ORDER/Z ORDER



Top:

[NamSpace Bone]: Hide All \\ Mask This Layer\\ Depth\\ Enable Ani L Order
     HeadBones Hide All ////  Dont Mask This Layer
   
        Ear: Dont Mask
        Front Hair [BoneLayer]    : No Masking
            Layer: 10 Sub Layers
`    `            1.Hair Boned Pieces 1    Dont Mask
                2.Hair Shading         Dont Mask
                3.Hair Boned Pieces 2    Dont Mask
                4.Hair Bone Coloring FX     Dont Mask
                5Hair Boned Pieces 3    Dont Mask
    `    Nose:Dont Mask       
   
        Eyes: [Bones Layer]         Hide All \\Mask Layer
        Sub"        1.EyeBrows    :Dont Mask
                2.Pupils        :Dont Mask
                3.Eyes        :Add To Mask

             Mouth: [Bones Layer]     Hide All \\Mask Layer
        Sub"        1.Teeth:         Mask
                2.Mouth:         Dont Mask
   
        Shading:                Mask This Layer
        Head:                : Clear The Mask Then Add This To It. Exclude Strokes
        Hair Back[ Bone Layer]    ?        ? [Optional Layer]
                1. Sub Shapes/    ?   
                2. Sub Color/    ?
                3. Sub Shade/    ?
    Foot Left=No Mask
    Belt =No Mask
    Left Leg=No Mask
        Scarf= =??- [Optional Feature] Like A Neck
    Shoulder=No Mask
    Chest Shading= Mask Layer
    Chest= Mask Layer
    Foot Right=No Mask
    Leg Right=No Mask
    Cape =??
        Shading=??
        Cape=??
    ArmRight=No Mask
End:


Mouth [Bone=M] Actions:
Basic
Open-O  =
MO Top Up- Bottom Down  Lips + Teeth - Moderate
Close-C =
MC Top & Bottom Touching Lips + Teeth- Relaxed
OShaped-Oo =
MOo Mouth Makes A Shape That Looks Like lower Case o- Sutle
OShaped-
Oo2-MOo2 Bottom Lip Like U TopLip Straight/ Like A--  D ---Rotated- Sutle Teeth TopLip/ Bottom Show None
Squash-  SQ =
LikeMOo Mouth Makes A Shape That Looks Like Upper Case O or 0 ()+ Slightly Slanted  -Extreme -
Squash2- SQ2=
Like A Flaten 0 0r 0 Rotated One End is Sharp Corner Other Circlcular  -Extreme-


Shoulder:
Chest Shading:
Chest Layer Masking:
     Exclude Strokes + Clear The Mask Then Add This Layer  To it]
    Layers Above= Chest Shading IS Above and  Also Mask/ Shoulder is Above Chest it is Not Masked
    Picture Example Of Masking And Chest Layer is Called Chest Layer Masking In Animation Sprite Folder D Drive


Forearm Left Red = Dont Mask
    Left Shading = Mask This Layer
        Arm Left = Clear Mask Then Add This Layer To it

Left
Toe Bone = 0.1850                L= My Right  R= My Left
Foot Bone =0.1650
Lower Leg Bone=0.1650
Upper Leg Bone = 0.2150 00
Stomach Bone[Belly] = 0.5000
05 upper Stomach = 0.3000

Right
R Dont Move Bone= 0.32 Parent =



R Arm = 3 Bones +[Optional] Fingers[5 Bones]
L Arm = 3 Bones +[Optional] Fingers[5 Bones]
Hip Bone
    R Leg = 5 Bones +[Optional]Dont Move Bone Toes[5 Bones]
    L Leg = 4 Bones +[Optional] Toes[5 Bones]


[Optional]


LEFT + RIGHT LEGS [Bone Family Legend + Hierarchy Order]

 
H = Hip
L = Left
DMB = DONT MOVE BONE
R = Right
LT = Left Thigh
RT = Right Thigh
LL = Left Leg
RL = Right Leg
LFT = Left Foot Toes
RFT = Right Foot Toes

B = BONE


LEFT + RIGHT ARMS [Bone Family Legend + Hierarchy Order] 

LA = Left Arm
RA = Right Arm
RFA= Right Fore Arm
LFA = Left Fore Arm
RH = Right Hand
LH = Left Hand
LHF =  Left Hand Fingers
RHF = Right Hand Fingers



CENTER MID BODY


H- NO PARENT
BB=  BELLY BONE - NO PARENT
CB =  CHEST BONE
NB = NECK BONE
HB =HEAD BONE
P = PARENT
M = MIDDLE
C= CENTERS



BONE HIEARCHY VISUAL EXAMPLE OF CORRECT PLACEMENT


   
H+
   R  DMB
    L T -  R T
                 L L - R L
                  L F - R F
                    L F T - R F T

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Kids = R Leg + R  Foot + R Toe